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          WebRTC Becomes an Official Web Standard

          WebRTC came at a time when real-time communication (RTC) was complex and expensive, with audio and video technologies that either had to be licensed or developed in-house. Websites that used RTC (e.g., Skype, Facebook, Google Hangouts) often required downloading, installing, updating plugins or native applications — and occasionally, troubleshooting and user support. WebRTC sought to implement open standards for real-time, plugin-free video, audio, and data communication.

          Following its acquisition of GIPS, a provider of real-time voice and video processing software for IP networks, Google open-sourced in May 2011 key RTC technologies (e.g., acoustic echo cancellation). WebRTC adoption was not immediate due to discussions over the content and scope of the specifications, and lackluster support from major browsers and communications providers. While Chrome, Firefox, and Opera supported WebRTC early on, Microsoft introduced support in 2015 for a competing set of real-time communications APIs. Apple officially added support for WebRTC with Safari 11 in 2017.

          Source: https://www.infoq.com

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